Learn, build, compare, and design Internet of Things systems — through connected modules, interactive explorers, books, kits, and a guided design studio.
Start with the curriculum, use the interactives when you need practice, then apply it in books, kits, and design work.
Every part of the platform has a guide who keeps it honest — and not one of them tolerates a boring page.
AdaCalculation audits“Every number on this platform earns its keep — I re-derive them all.”
Cloud ClaraData & cloud“Where your readings go, who keeps them, and what they cost.”
Gateway GusConnectivity“I move the data. Pick the right radio and I barely break a sweat.”




Sammy & the Sensor SquadIoT Kids BooksSixty story adventures where everyday things wake up — for the youngest engineers.
Four ways in — every route joins the same nine-module curriculum.
Every module has a guide. Meet the crew that keeps the hard parts honest — tap a face to start with their module.
AdaCalculation Audits
PhoebePhysics & Fundamentals
VeraElectronics & Circuits
MaxActuators & Control
PeteNetworking & Packets
BexMessaging & Protocols
RemiWireless & Radio
BinaSystem Architecture
EddieEdge & Fog Computing
Gateway GusIntegration & Gateways
DoraData & Storage
Cloud ClaraCloud & Production
ShellySecurity & Threats
PriyaPrivacy & Compliance
UmaUX & Accessibility
BrunoEnergy & Power
TessaTesting & Validation
SammyHow It Works
Use the Content Hub to turn reading into experiments, comparisons, and visible results.
Interactive scenario-based games teaching IoT concepts with scoring and feedback
Advanced simulators for protocols, architectures, and system design
Animations demonstrating IoT concepts, workflows, and protocols
Guided programming and simulation labs for practical IoT experience
Wokwi ESP32 and circuit simulators for hardware experimentation
Story-led books and physical kit work connect younger learners, classroom activities, and technical IoT practice.
Friendly stories introduce sensors, data, safety, privacy, automation, and everyday problem solving.
Series areaHands-on activities connect physical components with chapters, simulations, lab evidence, and teacher guidance.
Activity areaMove from classroom kits into engineering-grade prototyping, testing, and evidence-based design decisions.
Open chapterGuided canvases, card prompts, and analysis tools that turn what you learn here into structured designs.